Tabletop Simulator Mac Os Catalina

  • After upgrading to macOS 10.15 Catalina, consider installing macOS 10.14 Mojave on a separate APFS volume on your computer along with Steam. This will allow you to flip over to macOS 10.14 on restart of your computer where you can continue to play all of your 32-bit Mac games.
  • Upgraded to Big Sur, and my performance and fps in Tabletop Simulator dropped from just fine to almost unplayable. Other games do not seem to be effected.
installed Tabletop Simulator via Steam on OSX

This wikiHow teaches you how to remove the proxy server settings from Safari and Chrome on your PC or Mac. Open Chrome on your Mac. You'll usually find it in the Applications folder. Tabletop Simulator. The Talos Principle. 2400XT, 4GB 800Mhz DDR2, Also an SSD. Mac OS 10.14.6 Mojave. And it's been a while since macos catalina came out so I. Steam will no longer support SteamVR on macOS. The Verge reports: Steam introduced SteamVR for Apple computers way back in the mists of time - 2017's Worldwide Developers Conference. As The Verge wrote then: 'Valve has been working with Apple on this since last summer, which shows a high level of.

MacBook Pro (Retina, 15-inch, Mid 2015)
2.2Ghz Intel Core i7
Memory: 16 Gb
The fans are constantly on and at idol with no game loaded the cpu is constant around 60% at its best. Last night while playing 2 player onitama via 'multiplayer' it was fluctuating between 120% and 140%. The machine case was getting Very hot.
info attached:
* ~/Library/Logs/Unity/Player.log
* screenshots of 'top' showing process %

Tabletop Simulator Mac Os Catalina 10.15

Mac

...... more similar previous ......
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000fe75000 -> priority: 1
Thread -> id: 70000fef8000 -> priority: 1
Thread -> id: 700010127000 -> priority: 1
Thread -> id: 70001022d000 -> priority: 1
NullReferenceException: Object reference not set to an instance of an object
at GizmoScript.OnDestroy () [0x00000] in <filename unknown>:0

Attached Images
  • 01_before_loading_steam.jpg (18.9 KB, 10 views)
  • 02_steam_starts.jpg (19.0 KB, 5 views)
  • 03_splash_screen.jpg (19.3 KB, 4 views)
  • 04_table_only.jpg (19.2 KB, 4 views)
  • 05_game_loaded.jpg (19.2 KB, 6 views)
installed Tabletop Simulator via Steam on OSX
MacBook Pro (Retina, 15-inch, Mid 2015)
Tabletop Simulator Mac Os Catalina2.2Ghz Intel Core i7
Memory: 16 Gb
The fans are constantly on and at idol with no game loaded the cpu is constant around 60% at its best. Last night while playing 2 player onitama via 'multiplayer' it was fluctuating between 120% and 140%. The machine case was getting Very hot.
info attached:

Online Mac Os Simulator

Tabletop Simulator Mac Os Catalina
* ~/Library/Logs/Unity/Player.log
* screenshots of 'top' showing process %

...... more similar previous ......
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000fe75000 -> priority: 1
Thread -> id: 70000fef8000 -> priority: 1
Thread -> id: 700010127000 -> priority: 1
Thread -> id: 70001022d000 -> priority: 1
NullReferenceException: Object reference not set to an instance of an object
at GizmoScript.OnDestroy () [0x00000] in <filename unknown>:0

Mac Os X Simulator


Attached Images
  • 01_before_loading_steam.jpg (18.9 KB, 10 views)
  • 02_steam_starts.jpg (19.0 KB, 5 views)
  • 03_splash_screen.jpg (19.3 KB, 4 views)
  • 04_table_only.jpg (19.2 KB, 4 views)
  • 05_game_loaded.jpg (19.2 KB, 6 views)